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Land Fall - Update 12/3/2014

 

 

  To the right are 4 screen captures of our first test renders, and my attempts to comp them together in Nuke 8. As they we did not render any specific pass' other than the beauty, i needed to pull a matte from the image. I did this through the use of a Luma Key (As Shown).

  To the right are some wireframe and AO renders of Daniel Formosa's spitfire MK - XIV model. 

- Note: The mesh has been subdivided by our renderer, and this issue has been fixed.

  To the right are some wireframe and AO renders of Daniel Goganovski's Short Stirling Bomber model.

- Note: The mesh has been subdivided by our renderer, and this issue has been fixed.

  To the right are some test renders by Brandon Hammond in VUE renderer. We are R&D'ing this program as we need a mountain range that emphasises our films location (costal pacific port), that will be added in comp.

- Note: These renders were completed at 720p, and later compressed due to file transfer.

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